Some of you may be looking at the title of this post and thinking ‘what took you so long?’ After all, versions of the Fate RPG have been around for years and – according to a recent Examiner article – is currently the 5th most popular RPG around.
Well, it’s not like I’ve never heard of Fate before. I’ve thumbed through it occasionally over the years, but just couldn’t get a good handle on the rules. Possibly this is because I come from a dice-heavy as opposed to narrative/story-heavy gaming background, or possibly because I find the rulebook’s layout confusing.
There seem to be a lot of undefined terms or new terms for the sake of new terms (effort, magnitude, shifts…) and concepts thrown at me in the wrong order. I took me lots of internet and book searching to determine whether the term ‘effort’ means your dice roll + skill rank, or just the dice roll alone. Also, I quickly understood how the skills work, but had trouble finding the section that tells me how many skills a new character gets. That kind of thing. Maybe this would have been easier with a print book instead of trying to read it online; I’m not sure. Or maybe it’s just me.
I find it interesting that so much of what I’ve read from players online, and in the early pages of the book, weighs heavily on ‘aspects’. In the designer notes that I’ve read, however, there seems to be a preferred focus on each part of the rules as having equal weight, with aspects being no more important than the rest of the ruleset. Maybe that’s an incorrect interpretation. What do you think?
I’m toying around with ideas for a Fate conversion of Corporia, and if I follow through on that, then I think I’m going to stick with that interpretation. I feel like a minor change in the order of how the rules are presented may make it easier for the dice-heavy player to latch on to. We’ll see how it goes.