Corporia: the Radical

Today I thought I’d post the Radical character concept for my upcoming Corporia RPG project. This is a fairly wide-ranging concept that can come from all levels of society, though of course there are few members (none) of the 1% that want to work for the kind of change the Radicals have in mind. After all, there’s fairly clean air and water, green energy, electric cars, and a job for everyone that can work (or so they say). Why fight the system?

I probably should note that this really isn’t intended to be a politically-themed role-playing game, though you can play it that way if you want. I’m just taking the current trends and extending them into a dys/utopian cyberpunk near-future. In many older works of cyberpunk games and fiction, it was Neo-Japan that ruled many of the mega-corps and thus the world. I’m focusing more on the corporations and giving the Blade Runner feel of cyberpunk a more post-modern design, and not focusing on foreign influences, while adding the return of King Arthur and magicks to upset the balance of power.

Any comments are welcome!

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One thought on “Corporia: the Radical

  1. Heather O'Malley

    Looks good. They seem kind of basic, nothing about them leaps out at me, but if you have a game like this you have to have characters like that.

    Reply

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